Colossal Cave Adventure

Colossal Cave Adventure

Christoph Nadig · 2017 · Games · Adventure

Native

Prices

Colossal Cave Adventure is Free on the Mac App Store.

MAS· MacFreeView →
5 Aug 2026low Free · high Free16 Aug 2026

Prices refresh every 6 hours. All-time lows and sale-start dates tracked since 5 August 2026.

Plays on Mac

Yes. Colossal Cave Adventure has a native Mac version on the Mac App Store.

  • NativeNativeNative Mac version on the Mac App Store.
  • CrossOverNot yet verified
  • Rosetta 2Not yet verified
  • ParallelsNot yet verified

Player reports

No player reports for this game yet. If you have run it on your Mac, and yours will be the first.

One report is one person's experience on one Mac, not advice. We show the newest first, because CrossOver moves fast enough that recency is relevance.

Updates

  • 5 AugVersion 3.0MAS

About

There were other text computer games before Adventure, such as STARTREK and WUMPUS, but this was the first of its kind; the first text "interactive fiction" game. It may seem outdated and quaint by today's standards, sort of like seeing the Wright brothers' original flyer parked next to a Boeing 747, but many of us remember it fondly. The Origins of Adventure «I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time, and also I had been actively exploring in caves — Mammoth Cave in Kentucky in particular. Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids. Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing. My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands. My kids thought it was a lot of fun.» — William Crowther

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